Wednesday, 31 December 2025

Unreal Engine 5.6 Downtown Warehouse District, Patio and Courtyard using Mesh Paint, Cement Material Blending and Material Graphs (Game Level)

Unreal Engine 5.6 Downtown Warehouse District, Patio and Courtyard using Mesh Paint, Cement Material Blending and Material Graphs (Game Level).  The Material & Material Instances supporting Mesh Paint and Material Graphs are in the /Material Folder.

Download UE 5.6 Downtown Warehouse District







 






Download Downtown Warehouse District Blender Project and Assets










References:

- Sams Unreal Engine 4 Game Development in 24 Hours 
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia
Unreal Engine "Fab" Marketplace "KCISA - Hwaseong Fortress"
Unreal Engine "Fab" Marketplace "City Sample"
Unreal Engine "Fab" Marketplace "Modular Old Power Plant", Kitbash (Base Floor), "Modular Courtyard 1.0", "Mega Modular Apartment"

Wednesday, 10 December 2025

Unreal Engine 5.6 Multi-Floor Warehouse Base with Marble and Wooden Floor Tiling using Mesh Paint, Material Blending and Material Graphs (Game Level)

Unreal Engine 5.6 Multi-Floor Warehouse Base with Marble and Wooden Floor Tiling using Mesh Paint, Material Blending and Material Graphs (Game Level).  


The Material & Material Instances supporting Mesh Paint and Material Graphs are in the /Material Folder.














Download UE 5.6 Warehouse Base with Marble and Wooden Floor Tiling

Download UE 5.6 Warehouse Base with Powerplant Chamber, Clinic and 2 Floors

(Project Assets)

Powerplant Chamber with Mesh Painting 




Clinic inside Warehouse with Wooden Tiles



Second floor and Stairway




Warehouse Base with Outdoor Patio, Sidewalk, Stairway, Power Generator and Roading (Extended Blender Project)

Download Warehouse Base with Outdoor Patio (Extended Blender Project)








References:

- Sams Unreal Engine 4 Game Development in 24 Hours 
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia
Unreal Engine "Fab" Marketplace "KCISA - Hwaseong Fortress"
Unreal Engine "Fab" Marketplace "City Sample"
Unreal Engine "Fab" Marketplace "Post Apocalyptic Scrapeyard Kit, "Abandoned Hospital", "Bank Building Interior", "Medical Clinic & Laboratory", "Modular Sci Fi Season 1 & 2", "SciFi Interior 05", "Modular Old Power Plant", Kitbash (Base Floor)





Friday, 28 November 2025

Unreal Engine 5.6 Mountain Forest using the Errant Biome PCG Plugin & UE PCG Biomes Plugin with Multi-Layered Landscape Painting, Custom Mask Layers and Sub Biomes

Unreal Engine 5.6 Mountain Forest using the Errant Biome PCG Plugin & UE PCG Biomes Plugin with Multi-Layered Landscape Painting, Custom Mask Layers and Sub Biomes

I used the Errant Biome Plugin with Unreal Engine 5.6 to create a forest biome for a Mountain Forest Region and used a Landscape Painting setup with Multiple Texture Layers.

Download Unreal Engine 5.6 Mountain Forest using the Errant Biome PCG Plugin & UE PCG Biomes Plugin with Landscape Painting 

Download the Project Assets Package 1 and Project Assets Package 2






Unreal Engine 5 Biome Plugin and Forest PCG with modified Errant Landscape:
 


Errant Biome Plugin: Procedural Content Generation using Terrain Slope, Terrain Height and Weight Maps which uses Landscape Texture Layering Data

For example, you can constrain the spawning of Forest Trees inside the Grass Painted Region of the Landscape and exclude them from spawning in the Dirt and Mud painted regions.






Errant Biome: Forest Procedural Content Generation PCG:








New Errant Sub Biome "Rolling Hills" with its own Rock, Trees & Grass Species and Selection Group







Errant Biome: Add Foliage Mask (Custom Mask Layer: Grass):

 










Errant Landscape Custom Stamp Brushes



Multi Layered Landscape Painting with UE Material Graph: Landscape Layer Blend










Download the Unreal Engine 5.6 Mountain Valley Landscape Modeling using Custom Brush Stamps with the Errant Landscape Plugin




Check out Polyhaven's Dash Plugin for UE 5 - another PCG & Terraforming Tool: (Scatter Masking Features | Learn all of Dash here!).

References:

Check out the UE5 Errant Biome PCG Plugin Tutorial: Create Biomes in Minutes – Unreal Engine & Errant Worlds [Part 2]

Check out the UE5 Errant Landscape & Biome Plugin: Intro | Errant Worlds and a Youtube Tutorial: Create Landscapes in Minutes – Unreal Engine & Errant Landscape [Part 1]

Errant Biomes - Tutorial 1 - Creating biomes/species, using weightmaps

Check out the UE5 PCG Village Tutorial: Creating a village using Procedural Generation PCG in Unreal Engine 5 - Beginner Tutorial - YouTube

Fab Marketplace: Auto Material Landscape Material (MAWI), Landscape Pro 2.0 Auto-Generated Material