Unreal Engine 5.6 "Ridge Mountain Valley and Pathing Mesh Assets" (Roads, Sidwalks, Patio & Dirt Paths) created using Polyhaven's Dash Plugin & Unreal Engine Spline Tool.
A Ridge Mountain Valley using the Dash Plugin for its Surface Scattering and Path Scattering PCG Tools for creating natural dirt paths in the valley, adding natural ridges and rocky mountain cliffs, randomly scattering rocks, plant foliage and weed grass in the environment (PCG) and terraforming the natural landscape with Path Scattering and Grid scattering.
Check out Polyhaven's Dash Plugin for UE 5 (PCG & Terraforming Tool): (Scatter Masking Features | Learn all of Dash here!)
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Download the PCG Pathing Mesh Assets used in UE 5.6 Ridge Mountain Valley Ruins (Roads,Sidewalks,Patio & Dirt Paths)
Download UE 5.6 Ridge Mountain Valley Ruins (Previous Version 1.0) (Previous Version 2.0) (Blender Asset Project)
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Dirt Pathing (Path Scattering):
References:
- Sams Unreal Engine 4 Game Development in 24 Hours
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia
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