BLASTER ENGINE 3D supporting Open GL ES 3.0, Light Mapping, Level Editor, Multitexturing and Dynamic Lighting
Blaster Engine 3D is a 2D/3D Graphics Game Engine & App Development Framework for the Android operating system using Java. The purpose of the engine is to build ultra-fast 2D or 3D apps for Android devices using direct GPU acceleration supporting Open GL ES 3.0, and Open GL ES 2.0. Blaster Engine 3D supports GPU Hardware-Accelerated 2D apps or Hardware-Accelerated 3D apps(with 2D sprite and logo support). The engine supports the newest Android operating system: Android 8.0, Android 7.0, and Android 6.0. It is free and open-source so feel free to use it for your own Android app or game development.
Download Blaster Mobile Engine 3D for Real-Time Strategy (RTS) and RPG games for the Android using GLES 3.0 and GLES Advanced Features.
Features
1. Hardware Acceleration and Hardware Scaler (Surface Zoom-In) for high performance 3D apps
2. Bump Mapping and Light Mapping Shader Support
3. Quest Journal for Apps and Games
4. Level Editor Engine with World Position System for 3D Game Objects supporting a Gravity-Ground System and a Skybox System (loads a world position system text file generated on a PC )
5. 3D Player Character and Enemy IK Classes (3D Animation Objects & Classes)
Blaster Engine 3D (Android) with GLES 3.0 & Light Mapping (Ver 2.0 - supports Light Mapping Mode enabling directly from Game Objects) (Updated: March, 2022)
Blaster Engine 3D (Android) with GLES 3.0 & Light Mapping (Ver 1.0)
Download the user development document here: User Developer Documentation
Figures: Light Mapping Demo on Forest Island Game Level and a Boxed Crate
Download the user development document here: User Developer Documentation
Figures: Light Mapping Demo on Forest Island Game Level and a Boxed Crate
FEATURES
- 2D/3D Game Engine for Android 9 Pie and Higher supporting Open GL ES 3.0, Dynamic Lighting and Light Mapping
- Fast frame-rates for 2D and 3D Apps using GPU hardware acceleration supporting Open GL ES 3.0 or Open GL ES 2.0 (at least 50-60+ frames per second on average for Samsung Android phones)
- GPU hardware acceleration supporting Open GL ES 3.0 (with Dynamic Lighting Model and Light Mapping support) and Open GL ES 2.0 (with Multiple Lighting Support)
GLES 3.0: Light Mapping enabled for the 3D World (More Ray-casting Rays and Texture Resolution)