"The Unity RPG (HDRP/URP) Game Engine" with A.I. Agent Scripting (FSM), A* Pathfinding (for RTS & RPG Games), RPG App GUI and Journal System (with XML Support), Terrain Editor, 3D RPG World System (using a Custom 3D RPG Camera System or Unity’s Cinemachine “Cinematic” Camera System), and IK Character Animator
The Unity RPG (URP) Engine with A.I. Agents is a Unity (HDRP & URP) Project Template for developing RPG games and Apps using Unity 3D (HDRP, URP), custom A* Pathfinding (for RTS and RPG Games), Unity’s Navigational Mesh (Pathing Baking), Terrain Editor, Water Simulation, Pro Builder, 3D Combat Engine, Custom 3D RPG Camera System and Unity’s Cinemachine Camera System, and an 3D Character Animator Controller with AI Scripting and Path finding included (for RTS and RPG Games). The Levels are in the Fantasy Level scenes with ValleyTownVillage containing the App Hub and Main Menu.
Notes: The latest versions supports A* Path finding for the Enemy Manager and Cinemachine Camera System (a Third Person RPG Camera System is also included). Dynamic level scaling is supported in code for each Fantasy Level (to scale the level further in the world space).
HDRP version: Download the latest HDRP Version here (Unity 2022 with A* Path finding), and previous versions: HDRP Version for Unity 2022 (with A* Pathfinding) and Unity 2021 Versions: HDRP Version (with A* Pathfinding for RTS and RPG Games), HDRP Version (with A* Path finding), HDRP version (3.7 GB) or HDRP version (2.0 GB), or the legacy versions here (4.8 GB) or the previous HDRP version here (4.2 GB).
URP version: Download the latest version here (Version 6.0 - 2.5 GB) or previous version here (Version 5.0 - 2.5GB), or other previous versions: (Version 4.0 - 2.5 GB) or Version 3.0.
Unity Mobile version: Download the Unity Mobile Version(2.0 GB).
Download "The Unity RPG URP Project Template" for Unity 2021 here (Version 2.0, Windows, Unity URP) (~ 1.5 GB)
Download "The Unity RPG URP Project Template" for Unity 2021 here (Version 1.0, Windows, Unity URP) (~ 1.8 GB)
Read the Manual The Unity RPG (google.com) or here for the Unity RPG (HDRP, URP) Engine
AStar System for Enemy AI movement and patrols and Combat System (Harbour Shore and Fantasy Towns)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiNSmdSLVZObSyattC_XriqJx4rHhIm4wUQc-S5KnnJ37ekNSk-eMu_0gu35qNFvx7ywCc79_YJmQDgUHcNz-j3RSfyCl0Jz0ZGQS8Oc4_kQ1b42z3KnpMZmN8-tM48JMghGQNDLEAlb9y4hJDAz1Xx9A3agskWYd45C4miPpiGPv0TGAQ4x-PujYGSuQ/w303-h148/unityhdrp7.png)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjI3D7Nm9EMZjFDdxByAaw9XD4Ota6jKc5NE4d8bZbnOQpVOhhMvCP3_I_Zkl17_hoHtXV4ts8e8Go1nQsETuAnILm4CY_kg9G_D6MyEiI25qHnhzxoNyCTPcpvBC9uas0iQVcL8QJVhZdZt1rbdZf9rh4IYkMfbnlj0htzvm6HhU-Z4NgULiLTwgRRLOzU/s320/unityhd122.png)
The Unity RPG (URP) Engine with A.I. Agents is a Unity (HDRP & URP) Project Template for developing RPG games and Apps using Unity 3D (HDRP, URP), custom A* Pathfinding (for RTS and RPG Games), Unity’s Navigational Mesh (Pathing Baking), Terrain Editor, Water Simulation, Pro Builder, 3D Combat Engine, Custom 3D RPG Camera System and Unity’s Cinemachine Camera System, and an 3D Character Animator Controller with AI Scripting and Path finding included (for RTS and RPG Games). The Levels are in the Fantasy Level scenes with ValleyTownVillage containing the App Hub and Main Menu.
Notes: The latest versions supports A* Path finding for the Enemy Manager and Cinemachine Camera System (a Third Person RPG Camera System is also included). Dynamic level scaling is supported in code for each Fantasy Level (to scale the level further in the world space).
- The Valley Empire scene contains an Imperial Capital City with shops, taverns and some municipal buildings. This Imperial City can be used for Item Shopping and includes a Quest System with NPC Text Dialogue System, Inventory System and Item Pickup Script. An RPG Dialogue and a Shop system is included for chatting with NPCs in the level and buying items and weapons using Unity's GUI Canvas System
- The FantasyDesert 1-3 Scenes contains Levels 1 to 3 with each Scene Level containing a sample town settlement and a Outdoor Dungeon with Ruins to explore with enemy dynamic loading and combat engine
- The FantasyDesert 3D Scene contains a Full Tomb Dungeon with Full Interiors and enemy dynamic loading with A*
- Pro Builder and Terrain Editor Level pathing technology
- Water simulation is included in the Valley Empire and FantasyDsert 1-3 Scenes as well as HUD overhead topographical camera and a Town plotting system for building placement
A custom 3D RPG Camera System with Player Targeting is included along with Unity’s “Cinematic” Cinemachine Camera System
- Evolved Combat engine code is included for the Third Person Controller (PlayerAction Prefab) to extend in your own projects such as Action or Turn-Based RPGs with weapon-based and martial art combos.
- The project template features a ThirdPersonController and a First Person Controller for Player navigation
- The Enemy AI Classes uses the Character Animator (for IK Animation) and supports Unity's NavMesh Pathfinding or our own custom A* Pathfinding
- Character Animator (for IK) and Finite State Machines (FSMs) are supported for the Player and the Enemy Agents (Weapon and Martial Combat Types) with States for walking, attacking (combos), getting hit and dying
- Some Pathfinding patrol scripts are included for the enemies that move them around the environment and buildings (FantasyDesert Scenes)
- 2D HUD and App UI GUI support for Turn-Based or Action RPGs with HP Bars, Menu System and a Inventory & Shop System. Also includes a Main Menu system, a Save and Load System (for player game progress) and a Leveling Up Experience System,
- A Quest and Journal System included with updated objectives for Mission Victory or Mission Failure using Unity's GUI Canvas system and a custom RPG Journal System supporting XML with Unity
Hub and GUI Layout: