Monday, 20 October 2025

Unreal Engine 5.6 Ridge Mountain Valley with Highway Roads with Procedural Surface and Path Scattering (PCG) & Dirth Pathing using Polyhaven's Dash Plugin & Unreal Engine Spline Tool

Unreal Engine 5.6 Ridge Mountain Valley with Highway Roads with Procedural Surface and Path Scattering (PCG) & Dirth Pathing using Polyhaven's Dash Plugin & Unreal Engine Spline Tool.

A Ridge Mountain Valley using the Dash Plugin for its Surface Scattering and Path Scattering PCG Tools for creating natural dirt paths in the valley, adding natural ridges and rocky mountain cliffs, randomly scattering rocks, plant foliage and weed grass in the environment (PCG) and terraforming the natural landscape with Path Scattering and Grid scattering.

Check out Polyhaven's Dash Plugin for UE 5 (PCG & Terraforming Tool): (Scatter Masking Features | Learn all of Dash here!)






Ridge Mountain Valley Ruins

 









Dirt Pathing (Path Scattering):







Ridge Mountain Valley: Roads and Surrounding Town (Blender Asset Project)





Dash Plugin Road Tool (Drawn Spline)




Unreal Engine Road Tool (Landscape Spline Tool)





References:

- Sams Unreal Engine 4 Game Development in 24 Hours 
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia

Polyhaven's Dash Plugin for UE 5 (Scatter Masking Features | Learn all of Dash here!)
Unreal Engine "Fab" Marketplace "KCISA - Hwaseong Fortress"
Unreal Engine "Fab" Marketplace "City Sample"
Unreal Engine "Fab" Marketplace "Megascans Castle Ruins", "Ancient Corinth", "Poly - Medieval Camp", "Medieval Tavern", "Medieval Castle", "Post Apocalyptic Scrapeyard Kit, "Traditional Chinese Style Park", "Abandoned Hospital", "Bank Building Interior", "Medical Clinic & Laboratory"
Unreal Engine 5 Beginner Tutorial Unreal Sensei.& Modular Castle Environment

Sunday, 5 October 2025

Unreal Engine 5.6 Frontier Desert Town Outpost with a Holy Temple, a Market District and Courtyard Patio (Game Level)

Unreal Engine 5.6 Frontier Desert Town Outpost with a Holy Temple, a Market District and Courtyard Patio (Game Level)

The Blender Project features a Frontier Town Outpost with a Temple, a Market District and Courtyard Patio for Mobile and PC Game Development (Game Level).










References:

- Sams Unreal Engine 4 Game Development in 24 Hours 
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia
Unreal Engine "Fab" Marketplace "KCISA - Hwaseong Fortress"
Unreal Engine "Fab" Marketplace "City Sample"
Unreal Engine "Fab" Marketplace "Megascans Castle Ruins", "Ancient Corinth", "Poly - Medieval Camp", "Medieval Tavern", "Medieval Castle", "Post Apocalyptic Scrapeyard Kit, "Traditional Chinese Style Park", "Abandoned Hospital", "Bank Building Interior", "Medical Clinic & Laboratory"
Unreal Engine 5 Beginner Tutorial Unreal Sensei.& Modular Castle Environment