Unreal Engine 5.6 Ridge Mountain Valley with Highway Roads with Procedural Surface and Path Scattering (PCG) & Dirth Pathing using Polyhaven's Dash Plugin & Unreal Engine Spline Tool.
A Ridge Mountain Valley using the Dash Plugin for its Surface Scattering and Path Scattering PCG Tools for creating natural dirt paths in the valley, adding natural ridges and rocky mountain cliffs, randomly scattering rocks, plant foliage and weed grass in the environment (PCG) and terraforming the natural landscape with Path Scattering and Grid scattering.
Check out Polyhaven's Dash Plugin for UE 5 (PCG & Terraforming Tool): (Scatter Masking Features | Learn all of Dash here!)
Ridge Mountain Valley Ruins
Dirt Pathing (Path Scattering):
Download UE 5.6 Ridge Mountain Valley Ruins (Previous Version 1.0) (Previous Version 2.0) (Blender Asset Project)
Ridge Mountain Valley: Roads and Surrounding Town (Blender Asset Project)
Dash Plugin Road Tool (Drawn Spline)
Unreal Engine Road Tool (Landscape Spline Tool)
References:
- Sams Unreal Engine 4 Game Development in 24 Hours
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia
Any RPG Unity Game Engine AnyRPG – 100% Free open-source Role Playing Game Engine
Polyhaven's Dash Plugin for UE 5 (Scatter Masking Features | Learn all of Dash here!)
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