Monday, 20 October 2025

Unreal Engine 5.6 Ridge Mountain Valley Ruins with Procedural Surface and Path Scattering (PCG) using Polyhaven's Dash Plugin

Unreal Engine 5.6 Ridge Mountain Valley Ruins featuring Procedural Surface and Path Scattering using Polyhaven's Dash Plugin,

A Ridge Mountain Valley using the Dash Plugin for its Surface Scattering and Path Scattering PCG Tools for creating natural dirt paths in the valley, adding natural ridges and rocky mountain cliffs, randomly scattering rocks, plant foliage and weed grass in the environment (PCG) and terraforming the natural landscape with Path Scattering and Grid scattering.

Check out Polyhaven's Dash Plugin for UE 5 (PCG & Terraforming Tool): (Scatter Masking Features | Learn all of Dash here!)


Ridge Mountain Valley Ruins

 














Ridge Mountain Valley Roads and Surrounding Town (Blender Asset Project)












References:

- Sams Unreal Engine 4 Game Development in 24 Hours 
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia

Polyhaven's Dash Plugin for UE 5 (Scatter Masking Features | Learn all of Dash here!)
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