Friday, 28 November 2025

Unreal Engine 5.6 Mountain Forest using the Errant Biome PCG Plugin & UE PCG Biomes Plugin with Multi-Layered Landscape Painting, Custom Mask Layers and Sub Biomes

Unreal Engine 5.6 Mountain Forest using the Errant Biome PCG Plugin & UE PCG Biomes Plugin with Multi-Layered Landscape Painting, Custom Mask Layers and Sub Biomes

I used the Errant Biome Plugin with Unreal Engine 5.6 to create a forest biome for a Mountain Forest Region and used a Landscape Painting setup with Multiple Texture Layers.

Download Unreal Engine 5.6 Mountain Forest using the Errant Biome PCG Plugin & UE PCG Biomes Plugin with Landscape Painting 

Download the Project Assets Package 1 and Project Assets Package 2






Unreal Engine 5 Biome Plugin and Forest PCG with modified Errant Landscape:
 


Errant Biome Plugin: Procedural Content Generation using Terrain Slope, Terrain Height and Weight Maps which uses Landscape Texture Layering Data

For example, you can constrain the spawning of Forest Trees inside the Grass Painted Region of the Landscape and exclude them from spawning in the Dirt and Mud painted regions.






Errant Biome: Forest Procedural Content Generation PCG:








New Errant Sub Biome "Rolling Hills" with its own Rock, Trees & Grass Species and Selection Group







Errant Biome: Add Foliage Mask (Custom Mask Layer: Grass):

 










Errant Landscape Custom Stamp Brushes



Multi Layered Landscape Painting with UE Material Graph: Landscape Layer Blend










Download the Unreal Engine 5.6 Mountain Valley Landscape Modeling using Custom Brush Stamps with the Errant Landscape Plugin




Check out Polyhaven's Dash Plugin for UE 5 - another PCG & Terraforming Tool: (Scatter Masking Features | Learn all of Dash here!).

References:

Check out the UE5 Errant Biome PCG Plugin Tutorial: Create Biomes in Minutes – Unreal Engine & Errant Worlds [Part 2]

Check out the UE5 Errant Landscape & Biome Plugin: Intro | Errant Worlds and a Youtube Tutorial: Create Landscapes in Minutes – Unreal Engine & Errant Landscape [Part 1]

Errant Biomes - Tutorial 1 - Creating biomes/species, using weightmaps

Check out the UE5 PCG Village Tutorial: Creating a village using Procedural Generation PCG in Unreal Engine 5 - Beginner Tutorial - YouTube

Fab Marketplace: Auto Material Landscape Material (MAWI), Landscape Pro 2.0 Auto-Generated Material



Thursday, 27 November 2025

Unreal Engine 5.6 Mountain Landscape Modeling using Custom Brush Stamps with the Errant Landscape Plugin

Unreal Engine 5.6 Mountain Landscape Modeling using Custom Brush Stamps with the Errant Landscape Plugin











I used the Errant Landscape Plugin with Unreal Engine 5.6 to create a Mountain Valley with a Mountain Pass and Rocky Terrain.






Check out the UE5 Errant Landscape Plugin: Intro | Errant Worlds and a Youtube Tutorial: Create Landscapes in Minutes – Unreal Engine & Errant Landscape [Part 1]


Download the Unreal Engine 5.6 Mountain Valley Landscape Modeling using Custom Brush Stamps with the Errant Landscape Plugin (Download the Project Assets)


Check out the UE5 PCG Village Tutorial: Creating a village using Procedural Generation PCG in Unreal Engine 5 - Beginner Tutorial - YouTube


Check out Polyhaven's Dash Plugin for UE 5 - another PCG & Terraforming Tool: (Scatter Masking Features | Learn all of Dash here!).


Tuesday, 25 November 2025

Unreal Engine 5.6 Mountain Valley Forest and Town using PCG and Splines with the PCG Plugin

Unreal Engine 5.6 Mountain Valley Forest and Town using PCG and Splines with the UE PCG Plugin

I used the UE 5 PCG Plugin for Forest Generation and Village Generation creating PCG Blueprints, the Modeling Tool to create Splines for the PCG Blueprints for dynamic mesh spawning and sculpted a Mountain Valley using the UE Landscape Tool.


Check out the UE5 PCG Village Tutorial: Creating a village using Procedural Generation PCG in Unreal Engine 5 - Beginner Tutorial - YouTube

Check out Polyhaven's Dash Plugin for UE 5 - another PCG & Terraforming Tool: (Scatter Masking Features | Learn all of Dash here!).








References:

- Sams Unreal Engine 4 Game Development in 24 Hours 
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia

Polyhaven's Dash Plugin for UE 5 (Scatter Masking Features | Learn all of Dash here!)
Unreal Engine "Fab" Marketplace "KCISA - Hwaseong Fortress"
Unreal Engine "Fab" Marketplace "City Sample"
Unreal Engine "Fab" Marketplace "Megascans Castle Ruins", "Ancient Corinth", "Poly - Medieval Camp", "Medieval Tavern", "Medieval Castle", "Post Apocalyptic Scrapeyard Kit, "Traditional Chinese Style Park", "Abandoned Hospital", "Bank Building Interior", "Medical Clinic & Laboratory"
Unreal Engine 5 Beginner Tutorial Unreal Sensei.& Modular Castle Environment

Sunday, 9 November 2025

Unreal Engine 5.6 Fortress Imperial City with Roads & Courtyard (PCG Path & Surface Scattering using Dash's Plugin)

Unreal Engine 5.6 Fortress Imperial City with Roads & Courtyard (PCG Path & Surface Scattering using Dash's Plugin)

A Fortress Imperial City with Roads, Alleys & Courtyard Patio.  I used Dash's PCG Plugin (Surface Scattering and Path Scattering PCG Tools) for creating natural dirt paths & extended cliff ridges and  also cement splining to create Roads, Alleys and a Fully Tiled Courtyard.

Check out Polyhaven's Dash Plugin for UE 5 (PCG & Terraforming Tool): (Scatter Masking Features | Learn all of Dash here!).


Download UE 5.6 Fortress Imperial City (Project Assets)














References:

- Sams Unreal Engine 4 Game Development in 24 Hours 
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia

Polyhaven's Dash Plugin for UE 5 (Scatter Masking Features | Learn all of Dash here!)
Unreal Engine "Fab" Marketplace "KCISA - Hwaseong Fortress"
Unreal Engine "Fab" Marketplace "City Sample"
Unreal Engine "Fab" Marketplace "Megascans Castle Ruins", "Ancient Corinth", "Poly - Medieval Camp", "Medieval Tavern", "Medieval Castle", "Post Apocalyptic Scrapeyard Kit, "Traditional Chinese Style Park", "Abandoned Cathedral"
Unreal Engine 5 Beginner Tutorial Unreal Sensei.& Modular Castle Environment