Tuesday, 25 November 2025

Unreal Engine 5.6 Mountain Valley Forest and Town using PCG and Splines with the PCG Plugin

Unreal Engine 5.6 Mountain Valley Forest and Town using PCG and Splines with the UE PCG Plugin

I used the UE 5 PCG Plugin for Forest Generation and Village Generation creating PCG Blueprints, the Modeling Tool to create Splines for the PCG Blueprints for dynamic mesh spawning and sculpted a Mountain Valley using the UE Landscape Tool.


Check out the UE5 PCG Village Tutorial: Creating a village using Procedural Generation PCG in Unreal Engine 5 - Beginner Tutorial - YouTube

Check out Polyhaven's Dash Plugin for UE 5 - another PCG & Terraforming Tool: (Scatter Masking Features | Learn all of Dash here!).








References:

- Sams Unreal Engine 4 Game Development in 24 Hours 
- Unreal Engine 5 RPG Development with C++ and Blueprint (Volume 1: Basics, Combat, and VFX) by Dr. Chihming Chiu
- Unreal Engine From Zero To Proficiency (Foundations) Patrick Felicia

Polyhaven's Dash Plugin for UE 5 (Scatter Masking Features | Learn all of Dash here!)
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Unreal Engine "Fab" Marketplace "City Sample"
Unreal Engine "Fab" Marketplace "Megascans Castle Ruins", "Ancient Corinth", "Poly - Medieval Camp", "Medieval Tavern", "Medieval Castle", "Post Apocalyptic Scrapeyard Kit, "Traditional Chinese Style Park", "Abandoned Hospital", "Bank Building Interior", "Medical Clinic & Laboratory"
Unreal Engine 5 Beginner Tutorial Unreal Sensei.& Modular Castle Environment

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